Minecraft 1.6 Pre-Thoughts

Minecraft 1.6 Pre-Thoughts

 

Ah. Yet another wonderful update to Minecraft comes thisWednesday( Late Thursday ) with a whole load of fixes to the singleplayer/ multiplayer, Some new toys to play with ingame, and a long-awaited feature for multiplayer fans.

All the fixes can be viewed on Notch's blog, however I just wanted to point out a few that have really been anannoyance to me for a whilenow. Ones like:

* Fixed a bug where the player could mine without swinging their arm

* Fixed buttons and levers too close to the player being impossible to use

* Fixed furnaces and dispensers not dropping their contents when destroyed

* Fixed fences and stairs sometimes becoming invisible or

* Fixed records not playing for other players in multiplayer. To just name a few.


However a few might not be so nice for some players like thatdispenserscan't shoot through blocks now, you get damaged from heights when you are in a cart, animals don't only spawn in torched areas at night, or that the old way of boosting willofficiallybe over once the update comes out.

 

We've also been giving three new items, the map,the hatch and tall grass. The map is a great addition to those users who have always used external programs to map out there maps and help find their way back home to just to see what is out there. The center of the map is thelocationwhere it was crafted and will show more and more of the map as go and explore the lands around you. You can choose the zoom on the map ( distance vs details/closeup). The drawback arethat it's limited to the size of your actual map, so be wise as to where you craft it! The other is that it will only be released in singleplayer, as in multiplayer is doesn't work at all. However once it does work, you could make a map of your town and then sell them/give away them to your fellow town mates or visitors so they know where everything is. Makes me think then that you'd might want to have the words of the building in the tops of the building so people could see them easier on the map. Real time updating isn't apart of this I believe so making a map it really only good once you have most of it layout. We don't know too much about the hatch yet, however this is about what we know now atleast. It's like a door that open upwards, but takes only one block rather than two like the door itself. The tall grass is in the same boat. We don't know too much about it, besides that it'll grow on grass blocks and the seeds could be similar to either wheat seeds or Sugar Canes. That's about all we know at this time.

The most exciting news however would be that the Nether will finally be fullysupportedonmultiplayer. Since the Nether was added back when the Halloween Update, people havetrulywanted the Nether to work online, but never got it unless they used another mod or fixture to help. With the next update however this won't be the case.

On the CraftHub server, I'm thinking about purposing what we would do with the new-found frontier. Personally, the land below should be an "all goes" land, where even if someone stole from you or there is killing down there, the staff should really only deal with the surface UNLESS there is some great need like massive griefing or something. Griefing however still won't be allowed, but anything else should still go as a free for all. I don't know, I think that the community maybe needs to have a choice on some game themes and this one is just perfect for it.

What do you guys think about the upcoming update? Any ideas on what you're going to be building in the nether or with the new hatch feature? What are your thoughts about the map and it's usefulness?

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