Moments ago at the Game Developer Conference, Notch announced "Scrolls", Mojang's next game. Scrolls is the brain child of Minecraft creator, Markus "Notch" Persson, and his close friend, Jakob Porser. It will be a strategy game, utilizing a turn based system. In discussion between the two for the past five years, Scrolls is shaping up at a rapid pace. With a promise of both PVP and PVE scenarios, the game play sounds promising. Head to Scrolls.com quickly, as they are currently accepting Alpha testers.
Will you be playing Scrolls? And if so, what do you hope to see in Mojang's up-coming game?
Also, if you would like the most up to date news on Scrolls, be sure to frequent Crafthub as we will be covering this game extensively.
EDIT: Scrolls.com appears to be down due to traffic. Here is a copy of the information on it:
Words that leap like living blades!
That thurst to kill, and not be killed,
Come, curving bow! Come, blue-eyed wolf;
The means to wage a war distill'd!
— Libor Aeschylus
dated 5th of Passage
154, Yr. of Consequence
What is Scrolls?
Scrolls is Mojang's next game and offers a new and unique game play where you fight to outmaneuver your opponent on the battlefield using the destructive powers in your collection of magical scrolls. Tear your opponent limb from limb with the might of your summoned armies, lay waste to the defenses with the obliterating power of your siege weapons or open up the very skies and let bolts of lightning shower his minions until only ash remains. The road to victory is yours to choose. Obtain the powerful scrolls and decide which ones you will take to battle as you fight to become the mightiest Magician of all.
Five years ago, me and Markus "Notch" Persson started talking about a game we felt was missing in the gaming market. A game we desperately wanted to play, but was unable to as it had not yet been developed. The game we envisioned had elements from the collectible card game genre as well as from traditional board games. It would be a strategic game with a strong foundation in tactical game play but with a touch of random and chance guaranteeing a never ending stream of curve balls. You would control the outcome of battle by creating, modifying and refining your arsenal to overcome the obstacles in your path. The game would challenge you with ever changing content and let you explore the world and cleanse the lands of harm, one monster at the time. It would give you the opportunity to test yourself with your peers by battling other players using a long list of tournament templates ranging from friendly matches to ranked league matches. From quick, small sized tournaments to world championships!
Over these past five years, the list of elements we wanted to see in this game continued to grow to the point were we finally said, "OK. If we are going to have any chance of completing this game, we better get cracking!". And so we did.
Lead Designer of Scrolls
From the Jakob Porser Interview:
•There’s a chess-like board.
•2 sided battle
•Resources management involved
•Attacks go in a in a straight line on the board
•Each unit has abilities
•You have a deck of cards
•Multiple ways to win.
•The games is going to be on handheld phones
•Cards baseis going to be in traditional Tolkien style
More Information: Reddit Facebook Steam Forums or #scrolls on Esper